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More  Entertainment For Mech Wars

 

During the finals days on the Transformers' dying planet Cybertron, the Autobots have actually built an Ark in hopes of getting to a new home beyond the stars. Soon before crossing a portal, they're assaulted by the Decepticons in their battleship Nemesis. A battle breaks out and Optimus Prime winds up on the receiving end of Megatron's gun. In an attempt to save Prime's life, Bumblebee plunges between them and takes the shot. We're then taken back six days before the launch.

 

 

 

 

 

 

 

 

 

 



If you're not familiar with the predecessor, the video game is ideally described as a Gears of War along with robots - but it's so much more. You cannot duck behind cover and also constant movement is necessary to survive, but the third-person shooter principles are fundamentally the same. Transformers: Fall of Cybertron keeps the gameplay diverse by presenting character particular abilities. You're playing a different Transformer in every single chapter and new abilities that change the way you traverse the levels maintain the battles fresh and interesting. Autobot Jazz, for example, has a grappling hook that allows you to zip to high places. His levels offer more verticality and sniping opportunities. Cliffjumper's stealth segments present slower pacing and interesting silent kills. You could even play as the colossal Bruticus who changes from several smaller Combaticons.

 

 

 

 

 

 

 

 

 

 



While all the various skills are fun to play with, the biggest and very most exciting addition is actually the Dinobots. Taking control of Grimmlock for the very first time in twenty years is invigorating. I still remember having fun with the Dinobot as a kid, pretending to crush other toys with his tail and fiery breath and now I'm doing this with a controller in my hands. Awesome! Grimmlock can't transform at will like the other robots. Battling opponents accumulates rage and also he can change form briefly. This brings a bit of strategy to combat, as you have to save your transformations for the most heated battles and deal with the other parts using your powerful sword while in robot form. Unfortunately, Grimmlock is the just playable Dinobot in story mode. This is very unfortunate, due to the fact that it essentially seems like the Dinobots were just tacked on - rather than being a significant component of the narrative. Nonetheless, the variety in the gameplay is truly refreshing and the elasticity of the campaign is the game's strongest point.

The aesthetic in Transformers: Fall of Cybertron are superb. Even though the predecessor boasted incredibly detailed environments, these guys were repeated and monotonous. Fall of Cybertron is a graphical masterpiece. Cybertron breathes along with its moving machinery and also feels remarkably organic. The Transformers' home planet feels like a place along with history and I commend the team especially for pushing the gaming console to its max. The structure rate is fairly steady, with only minor dips during extremely hectic battles, but texture pop-in prevails throughout. It's not video game breaking whatsoever, but it happens often enough to become noticeable and occasionally sidetracking.

 

 

 

 

 

 

 



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